Not another quiz

Quiz games reward the fastest answer. A moot rewards the best reasoning.

A quiz game

  • Students stare at their own screens.
  • They race to the right answer.
  • Memorize it, answer it, forget it.
  • The fastest student wins the round.
  • Great for review, but no one has to defend a thing.

A Classmoot simulation

  • Students look up and talk to each other.
  • No one right answer. Four good ones.
  • Discuss it, vote on it, live with it.
  • The best reasoning wins the room.
  • Every group has to defend its choice.

You are the Dungeon Master

The screen supports the teacher. It never replaces the teacher.

A good moot gets loud. That means it is working. One key takes the room back, and your class learns every signal before the first vote.

The Council Briefing: a screen from the simulation
The Council BriefingBefore the first vote, four short screens teach the rules of the council, the signals, bold moves, and supply drops. The class knows what you expect before the first discussion.
One key brings the room back: a screen from the simulation
One key brings the room backO sounds the gavel. Q rings a chime for quieter voices. H blows the horn: time to vote. Each one puts a big card on the screen, even with game sound off.
A clock that calls the vote: a screen from the simulation
A clock that calls the votePress T and the whole room sees the time left. When it runs out, the horn sounds and the vote is called for you. Press + for thirty more seconds.
Reward how they discuss: a screen from the simulation
Reward how they discussPress G to send a supply drop, with the reason on screen for every group to hear. Three per moot. Earn all three, and history names them The Respectful Council.
KeysOgavelQchimeHhornTclock+30 secondsGsupply dropRall room tools

The Moot Library

Pick a world. Try it with your class today.

Every free demo is the real simulation: the opening votes, a world event where earlier choices come back, and a first look at the title your class is heading toward. It runs right here in your browser.

Browse the Moot LibraryEvery moot, its free demo, and a teacher trailer.

You pick what comes next

Vote on the next moot.

Six moots are ready. Teachers decide what gets built next. Four choices, one vote each, just like your class.

Pick one. The mark lights up the part for your letter.

Built by a teacher, still in the classroom

“The best days in my classroom are the ones where students disagree about something that matters and have to talk it out.”

I teach middle school, and I still do, every day. Classmoot started as something I made for my own students: a story where the class makes the hard calls and lives with what it decides. The first time I ran First Civilizations, I ran it six periods in a row. My students asked if they could run it back the next day.

I don’t want to build this alone. The best ideas will come from teachers running it in their own rooms. Tell me what your class needs, what worked, and what didn’t, and vote on what gets built next.

Founder of Classmoot, middle school teacher

Join the Classmoot Council

Questions teachers ask

Before you run your first moot

Do students need devices?

No. The whole class plays on one projector or display. Groups discuss, then hold up a letter to vote.

What do I need to run it?

A computer with Chrome or Edge, and a projector or display. Each moot is one file that works offline: no accounts, no network, nothing to install.

How many groups can play?

Two to eight voting groups. Each group holds up a letter and you click its card. Or play as one whole class.

Can the back row read it?

Yes. Big type, checked contrast, and a bright-room screen for lit classrooms.

How long does a moot take?

One class period, about 50 to 55 minutes. I ran First Civilizations in a single period, six periods in a row. A class that wants longer discussions can stretch it to two, and you can stop anywhere and pick up later.

What if the room gets loud?

That means it is working, and you still need your voice. One key sounds a gavel, a chime, or a horn, each with a big card on screen. A discussion clock calls the vote when time is up, and you can send a supply drop to a council that discusses with respect. A short Council Briefing before the first vote teaches the class every signal and what earns a drop.

What is a bold move?

In most moots, a few choices carry a die. Pick one and the class rolls a d20 on screen, or you roll a real one. Earlier choices add to the roll. A high roll pays off big and a low one costs something, so groups have to discuss whether the risk is worth it.

What if I teach five periods?

Each class gets its own save on your computer, so every period picks up exactly where it left off.

What grades is it for?

Grades 6 to 8. Every moot is written for the grade named on its title screen.

Is there a free version?

Yes. Each moot has a free demo with the opening votes and a world event. Play it in the Moot Library, or download it from Teachers Pay Teachers.

Where do I buy the full moot?

On Teachers Pay Teachers. Each moot includes the simulation, the Teacher Guide, a Setup Card, the Student Decision Briefs, and a title certificate for your class.

The Classmoot Council

A community for teachers who tell the story.

Classmoot is built with the teachers who run it. Vote on what comes next, ask for the moot your class needs, and tell me what would make it better.

Request a mootTeach a unit we haven’t built yet? Tell me what it is, and it might be next.Request a moot
Help build ClassmootSuggest a feature or a new mechanic, or tell me what didn’t work in your room.Send an idea

Build Classmoot with me

I read every note myself. I’m still teaching full time, so a reply might take a few days, but the best ideas come from real classrooms.

What is it?

No student names, please.

Join the Classmoot Council.

Early demos, a vote on every new moot, and storytelling tips from teachers who run them. One email when there is something worth your time.